Dungeons & Deadbeats
The worst bard in the kingdom. A lute with three chords. A quest he is wildly underqualified for.
Fennwick is a raccoon who got thrown out of the Bard's Guild for crimes against melody. He has a flask he calls his manager and a talent for lying his way into things. Then a golden retriever paladin mistakes him for a hero, and the only sane idiot in the room is dragged through every fantasy cliché the kingdom has.
- Three chords. Slam, strum, wail. On the beat they chain. Off the beat, a string snaps and someone heckles
- Every boss is a musical number. Their lyrics are the health bar. Erase the words
- Every chapter is a different parody: a horror forest, a war over a sunflower seed, a heist on an empty vault
- A party of disasters: the real Chosen One, an exhausted barbarian, a nine-year-old wizard who cries fireballs, a princess who's escaped her own rescue four times
- The dragon is unionized. He will not fight outside contracted hours
2D pixel art. Short, stupid, and sincere. Coming when the paperwork clears.
Coming Soon
Saint Bernard Rescue
The mountain was acquired. Rescues are gig work now. The riders rate you. Four stars — you smelled of brandy.
The Studio
- What we make
- Games that are fun for everyone and written for adults — the humor that got you sent out of the living room in 1998, aimed at the things that deserve it. Platformers, cozy sims, and the occasional game that's about something.
- Designed, built, broken & fixed by
- Spencer Jameson
- QA Director & Final Authority
- The Inspector — Mika Jameson
- Origin
- A 90s kid who wanted more wild, silly, over-the-top games growing up and started building them as an adult. Now for everyone who remembers being that kid.
- Discipline
- Memorizable worlds. Named collectibles. No tag barrels. Ever.